Not everyone knows this, but twenty years ago I used to be
the math guy on community access TV here Winnipeg. “Math With Marty” started in
1989 and ran for three years; it quickly attracted what everyone calls a cult
following. Just recently I started putting up old video clips on YouTube. I
guess it was one of those old shows that got me started on the topic of the
moon.
I originally posed the problem in terms of billiard ball
collisions: If the moon is a giant billiard ball, and you shower it with
regular billiard balls at high speed, how would you describe the distribution
of billiard balls bouncing off the moon? You can watch me solve this problem
here Actually, in the opening clip, it’s not me solving the
problem, it’s my friend Neil, who was co-host and lead guitar player on the
show with me. I pick it up toward the end of the clip, and…well, you can see
for yourself.
Although I solve the problem in terms of billiard ball collision,
it’s obviously exactly the same problem if you consider it as light reflecting
off a polished sphere. And the answer is the same: the scattered light is uniformly distributed through space. All
angles are equally illuminated. If you can’t see the source beam, you have no
way of knowing even what direction it came from based on the scattered light,
because the scattered light goes equally in all directions.
Despite its deceptive simplicity, this is not a trivial
result. In fact, it is only true in three dimensions, as we see from Neil’s
attempt to solve the two-dimensional equivalent. In my way of thinking, when
things come out this way it seems to illustrate some kind of cosmic property of
the universe. In other words, I don’t know what it means, but it must mean
something.
What would the moon look like if it were a polished steel
ball? Evidently it would appear equally bright from whatever angle we viewed
it, regardless of the relative angle of illumination. In fact, all we would se
would be a bright glint of the sun, and we wouldn’t even know whereabouts on
the face of the moon it came from. (except that the silhouette off the moon was
blocking whatever stars would have been behind it.)
The interesting question is: would this polished ball be a
better or worse source of illumination, on average, than our ordinary every-day
moon? Bu ordinary and everyday, I mean of course the theoretical moon which
ought to be a Lambertian scatterer, an ideal bright-white sheet of paper. In
other words, all the light that comes in must go out, just like the polished
ball, except now the scattering is diffuse. Cosine-law and all that.
Which one would provide more illumination to the earth, on
average? It’s a funny question, and for the longest time I was drawn to the
tantalizaing prospect that either moon would be equally good. Actually, in
practical terms, the real moon is more useful because it scatters
preferentially in the backwards direction, so it is a better night-light than a
daytime light. This is in contrast to the polished ball, which scatters in all
directions equally, so much of its utility is wasted in brightening the day by
an infinitesimal amount. The point is, what goes in must go out, and since over
the course of a whole month the moons are on average located at all possible
angles with repect to the sun, the earth must receive the same total
illumination from either one of them.
Except it’s not quite right. The moon does a circular orbit
in the place of the sun, but it is never found, for example, above the north
pole. This screws up everything. It’s actually a case where the two-dimensional
case has a much tidier solution. For cylindrical earth-moon systems, the
average illumination of polished versus difffuse is of course equal. Not for
the three dimensional case.
Because of the cosine-law for the scattering angle, the
diffuse scatterer keeps more of its illumination in the equatorial plane, which
is of course where the earth is. The polished sphere wastes more of its
scattered light outside the plane. So if the purpose of the moon is to
illuminate the night, the actual moon is actually a better moon than the
polished sphere after all. Partly because it keeps more of its light in the
plane of the solar system, and more importantly because it is a more effective
back-scatterer, so it wastes less power on the daylit skies. Did God maybe know
what he was doing when he put it up there?
The unfortunate thing about the “real” moon, the diffuse
scatterer, is that I haven’t found any neat and tidy way to do the calculation.
I wanted to use its equivalence “on average” with the polished moon to draw
some nifty conclusions, but I still don’t know how. The polished moon, at worst
case, reduces to a Grade 11 science problem in focal lengths, so I think I can
do it. I just don’t know exactly what I’ll do with it.
A couple of funny things about the real moon. First, in
terms of total reflected radiance as an illuminator of the nighttime sky, it
ought to have an equivalent polished version. Not the polished sphere: that is clearly
different. I’m saying that for some distorted, squashed-down version of the
sphere, we should be able to generate a polished surface that has the same
illuminating effect as the real, diffuse moon. That would be an interesting
thing to calculate. I’m going to guess that it might be a cycloid of
revolution, but that’s just a wild guess.
The other point I still wanted to come back to was the one I
talked about last time, the departure from Lambertian diffusion. As Wikipedia
points out, if the moon were a Lambertian scatterer, it should look darker
around the edges and brighter in the center: in other words, it should looks
more spherical. One of the most obvious facts of the moon is that it just doesn’t:
it looks more like a flat dish than a round ball. Wikipedia explains this as a
departure from Lambertian scattering: since the outer edges are just as bright
as the inside, the scattered power must be greater at lower scattering angles.
I said last time that I didn’t buy it, and now I have a good
reason to back this up. The Wikipedia theory would seem to explain the
flat-dish appearance of the full moon, but then it’s a total contradiction with
the half-moon, which also appears
uniformly bright. If the flatness of the full moon is indeed due to enhanced
low-angle scattering around the outside, the the half moon should show even
more drastic darkening toward the diametral line, which is the zone of very
oblique illumination. In other words, if the scattering is enhanced at the low
angles, it must be depleted at the high angles. But the half-moon looks just as
uniform as the full moon. You can’t have it both ways.
I still say it’s a psycho-visual effect having to do with
the saturation of the eye receptors, the rods or the cones or whatever they
are. Some of those photo-shots of the full moon look pretty dramatically
spherical. I guess the effect shows up when you balance your light levels
properly.
There was one more type of moon configuration which turns
out to interesting to analyze, and that’s the big flat drywall cutout moon. After
all, when we look at the moon, it looks flat…so why now analyze how it would
behave if it were just a big round hunk of drywall stuck up there in the sky. I
figured out some cool stuff about it, but I think we’ll leave that for out next
post.
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